The best fallout shelter layout10/5/2023 ![]() ![]() The game begins with a stimpak and RadAway capacity of 5. The only exceptions are the overseer's office, which enables one to send their dwellers on quests the vault door, which acts as a first line of defense from invasion and elevators, which allow dwellers to navigate between floors.Įmpty rooms are vulnerable to infestation if one cannot move dwellers into an empty room to eradicate the problem, the infestation will spread to adjacent rooms. Rooms in Fallout Shelter typically split into two categories: production and training. ![]() The vault can have a maximum of 200 dwellers living in it. Adding more than two elevators per floor will sacrifice space for other rooms. In addition all floors can hold up to two elevators. Worth sending them out before then even, as long as you have 25 stims, so you can get gathering items early.There are 25 floors all floors can hold eight rooms. Any Rare or Legendary dwellers you get early on, train them in luck and send them out with your best gear. (Most of your first perfect dwellers should be exploring/questing though). You can keep these most of the game until you have perfect leveled dwellers to replace them. Early Dwellers I train in their main stats and Luck and use them as grunts for the resource rooms. Ideally you'll have +5 or +7 endurance gear for your main explorers before leveling them. For your Dwellers you need to at least get them to Endurance 10 with +3 Endurance gear before leveling them up. (Very rarely are people in these so put them at the bottom to ignore Incidents). (These are key stats all need as early as possible) Then at the very bottom 2 levels of fully upgraded storage rooms and above them living quarters. Maybe Extra levels of Luck and Endurance rooms while you are building your main workforce. Next it's 7 levels of training rooms fully across, one of each. After that I have my Radio rooms and Overseer room. You can do 2 levels of these as well, but I find one enough. I have my top 3 floors as Nuclear plants (2 levels) and Nuca-cola bottlers (1 Level) Then a blank floor. I like having the elevators on each side wall (No Molerats then) and go for 3-2-3 or 3-3-2 across the floors between them. ![]() Do you mean layout? Plenty will work well. ![]()
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